Winds Of Revenge
Team consisted of five members.
I contributed to the programming.
We used Google Docs for task management.
We used my home Perforce server for source control.
We used Discord as our main source of communication.
We ended up winning November’s game jam and while the YouTubers were prevalent, no one big ever got ahold of it. We did get a few articles written however: AlphaBetaGamer, PCGamer and RockPaperShotgun.
Can be downloaded here: itch.io