Spring Into The Future
Created for April’s UE4Jam in 2016, the theme was “Spring Into The Future” and there was no originality whatsoever with the game title. I wanted to try out Substance’s plugin to see how it would work, I also wanted to try out morph targets from Maya. I had decided to do a simple twin-stick puzzle “shooter” where the “enemies” were springs, and the player was a water bubble that shot out its own self at the enemies to disable them. In this case, the water would rust out the springs allowing passage through them. There were also small elements of “threading the needle” puzzles.
This was a solo project. Everything but the music was created in the 72 hours.
I used a local Git repo for source control this time around as I was working solo.