Contagion VR: Outbreak

Zombie Survival Horror VR Game

Contagion VR: Outbreak is a first-person survival horror built from the ground up exclusively for VR. 

Platforms: PC and PS4
Engine: Unreal Engine 4

As the Lead Engineer, my responsibilities encompassed overseeing all major game systems, both for multiplayer (which didn’t make it into the final version of the game) and single-player modes. I ensured that all code adhered to established standards. Additionally, I took the lead in integrating new technologies, both on the software and hardware fronts. In addition to these core duties, I handled various other routine tasks.

  • Created playtest builds (almost on a daily basis)
  • Created final builds for players
  • Verified and, if necessary, delegated bug reports to other devs
  • Ensured that bug reports were completed within a reasonable time period
  • Created and delegated tasks to achieve milestones based on roadmap
  • Maintained several Perforce branches
  • Updated Unreal Engine 4 to newest version when possible
  • Audited Perforce commits for possible issues
  • Audited programming team’s code for possible optimization or workflow improvement
  • Kept up to date with all the new engine changes